EPIC_GEAR_EQUIPPED
Fired when an epic quality item is equipped.
Payload
lua
{
itemName = string, -- "Thunderfury, Blessed Blade..."
itemId = number, -- Item ID
itemLevel = number, -- Item level
slot = Enums.EquipSlot -- .MainHand, .Chest, etc.
}Examples
Epic Count
lua
{
id = 830,
name = "Epic Adventurer",
description = "Equip 10 epic items",
points = 30,
category = 5,
icon = 133585,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "EPIC_GEAR_EQUIPPED"
},
progress = {
type = "count",
required = 10
}
}Full Epic
lua
{
id = 831,
name = "Fully Epic",
description = "Equip epic items in all gear slots",
points = 50,
category = 5,
icon = 133585,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "EPIC_GEAR_EQUIPPED",
criteriaSet = {
{ slot = Enums.EquipSlot.Head },
{ slot = Enums.EquipSlot.Neck },
{ slot = Enums.EquipSlot.Shoulder },
{ slot = Enums.EquipSlot.Back },
{ slot = Enums.EquipSlot.Chest },
{ slot = Enums.EquipSlot.Wrist },
{ slot = Enums.EquipSlot.Hands },
{ slot = Enums.EquipSlot.Waist },
{ slot = Enums.EquipSlot.Legs },
{ slot = Enums.EquipSlot.Feet },
{ slot = Enums.EquipSlot.Finger1 },
{ slot = Enums.EquipSlot.Finger2 },
{ slot = Enums.EquipSlot.Trinket1 },
{ slot = Enums.EquipSlot.Trinket2 },
{ slot = Enums.EquipSlot.MainHand },
{ slot = Enums.EquipSlot.OffHand }
}
}
}