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EPIC_GEAR_EQUIPPED ​

Fired when an epic quality item is equipped.

Payload ​

lua
{
  itemName = string,           -- "Thunderfury, Blessed Blade..."
  itemId = number,             -- Item ID
  itemLevel = number,          -- Item level
  slot = Enums.EquipSlot       -- .MainHand, .Chest, etc.
}

Examples ​

Epic Count ​

lua
{
  id = 830,
  name = "Epic Adventurer",
  description = "Equip 10 epic items",
  points = 30,
  category = 5,
  icon = 133585,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "EPIC_GEAR_EQUIPPED"
  },
  progress = {
    type = "count",
    required = 10
  }
}

Full Epic ​

lua
{
  id = 831,
  name = "Fully Epic",
  description = "Equip epic items in all gear slots",
  points = 50,
  category = 5,
  icon = 133585,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "EPIC_GEAR_EQUIPPED",
    criteriaSet = {
      { slot = Enums.EquipSlot.Head },
      { slot = Enums.EquipSlot.Neck },
      { slot = Enums.EquipSlot.Shoulder },
      { slot = Enums.EquipSlot.Back },
      { slot = Enums.EquipSlot.Chest },
      { slot = Enums.EquipSlot.Wrist },
      { slot = Enums.EquipSlot.Hands },
      { slot = Enums.EquipSlot.Waist },
      { slot = Enums.EquipSlot.Legs },
      { slot = Enums.EquipSlot.Feet },
      { slot = Enums.EquipSlot.Finger1 },
      { slot = Enums.EquipSlot.Finger2 },
      { slot = Enums.EquipSlot.Trinket1 },
      { slot = Enums.EquipSlot.Trinket2 },
      { slot = Enums.EquipSlot.MainHand },
      { slot = Enums.EquipSlot.OffHand }
    }
  }
}