Special Events
System-level events for resets and time-based triggers.
Events
| Event | Fires When |
|---|---|
| WEEKLY_RESET | Server weekly reset occurs |
Examples
Weekly Challenge
lua
{
id = 1000,
name = "Weekly Warrior",
description = "Complete 10 heroic dungeons this week",
points = 20,
category = 5,
icon = 134481,
cadence = Enums.Cadence.Weekly,
trigger = {
event = "DUNGEON_CLEARED",
conditions = {
difficulty = Enums.Difficulty.Heroic
}
},
progress = {
type = "count",
required = 10
}
}Weekly achievements reset progress on WEEKLY_RESET automatically based on their Enums.Cadence.Weekly cadence.