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Special Events ​

System-level events for resets and time-based triggers.

Events ​

EventFires When
WEEKLY_RESETServer weekly reset occurs

Examples ​

Weekly Challenge ​

lua
{
  id = 1000,
  name = "Weekly Warrior",
  description = "Complete 10 heroic dungeons this week",
  points = 20,
  category = 5,
  icon = 134481,
  cadence = Enums.Cadence.Weekly,
  trigger = {
    event = "DUNGEON_CLEARED",
    conditions = {
      difficulty = Enums.Difficulty.Heroic
    }
  },
  progress = {
    type = "count",
    required = 10
  }
}

Weekly achievements reset progress on WEEKLY_RESET automatically based on their Enums.Cadence.Weekly cadence.