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CREATURE_KILLED ​

Fires when a creature is killed.

Payload ​

FieldTypeDescription
creatureNamestringName of the creature
levelnumberCreature level

Examples ​

Kill Specific Creature ​

lua
{
  id = 940,
  name = "World Boss Hunter",
  description = "Kill Doom Lord Kazzak",
  points = 10,
  category = 4,
  icon = 136116,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "CREATURE_KILLED",
    conditions = {
      creatureName = "Doom Lord Kazzak"
    }
  }
}

Kill High Level Creatures ​

lua
{
  id = 942,
  name = "Elite Slayer",
  description = "Kill 100 level 72+ creatures",
  points = 15,
  category = 4,
  icon = 132366,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "CREATURE_KILLED",
    conditions = {
      level = function(l) return l >= 72 end
    }
  },
  progress = {
    type = "count",
    required = 100
  }
}