ARENA_RATING_MILESTONE
Fired when a player reaches a rating threshold.
Payload
lua
{
bracket = Enums.ArenaBracket, -- .TwoVTwo, .ThreeVThree, .FiveVFive
rating = number, -- Current rating
milestone = number -- Threshold reached (1550, 1700, 1850, etc.)
}Examples
Rating Achievement
lua
{
id = 550,
name = "Arena Champion",
description = "Earn a 1850 Rating in any arena Bracket",
points = 50,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "ARENA_RATING_MILESTONE",
conditions = {
rating = function(r) return r >= 1850 end
}
}
}Bracket Specific Rating
lua
{
id = 551,
name = "Gladiator Hopeful",
description = "Reach 2000 rating in 3v3",
points = 75,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "ARENA_RATING_MILESTONE",
conditions = {
bracket = Enums.ArenaBracket.ThreeVThree,
rating = function(r) return r >= 2000 end
}
}
}Common Milestones
| Rating | Significance |
|---|---|
| 1550 | Honor gear upgrades |
| 1700 | Weapon upgrades |
| 1850 | Shoulder upgrades |
| 2000 | High-end gear |
| 2200+ | Gladiator range |