PVP_KILL
Fired when a player earns an honorable kill.
Payload
lua
{
victimClass = Enums.Class, -- .Warrior, .Mage, etc.
victimLevel = number, -- 70
location = string, -- "Nagrand"
isKillingBlow = boolean, -- true if final hit
totalKills = number -- Your total HKs
}Examples
HK Milestone
lua
{
id = 510,
name = "5000 Honorable Kills",
description = "Earn 5000 Honorable Kills",
points = 50,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "PVP_KILL"
},
progress = {
type = "count",
required = 5000
}
}Zone PVP
lua
{
id = 511,
name = "Nagrand Nemesis",
description = "Get 100 HKs in Nagrand",
points = 20,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "PVP_KILL",
conditions = {
location = "Nagrand"
}
},
progress = {
type = "count",
required = 100
}
}Weekly HKs
lua
{
id = 512,
name = "Weekly Warrior",
description = "Get 250 HKs this week",
points = 30,
category = 2,
icon = 132485,
cadence = Enums.Cadence.Weekly,
trigger = {
event = "PVP_KILL"
},
progress = {
type = "count",
required = 250
}
}