ARENA_MATCH_END
Fired when an arena match ends.
Payload
lua
{
bracket = Enums.ArenaBracket, -- .TwoVTwo, .ThreeVThree, .FiveVFive
result = Enums.BattlegroundResult, -- .Victory or .Defeat
ratingChange = number, -- +15 or -12
newRating = number, -- Current rating after match
duration = number -- Match length in seconds
}Examples
Arena Wins
lua
{
id = 540,
name = "Arena Victor",
description = "Win 100 Arena Matches",
points = 30,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "ARENA_MATCH_END",
conditions = {
result = Enums.BattlegroundResult.Victory
}
},
progress = {
type = "count",
required = 100
}
}Bracket Specific
lua
{
id = 541,
name = "2v2 Specialist",
description = "Win 50 2v2 Arena Matches",
points = 20,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "ARENA_MATCH_END",
conditions = {
bracket = Enums.ArenaBracket.TwoVTwo,
result = Enums.BattlegroundResult.Victory
}
},
progress = {
type = "count",
required = 50
}
}