LEVEL_UP
Fires when the character levels up.
Payload
| Field | Type | Description |
|---|---|---|
| level | number | New level |
Examples
Reach Level 70
lua
{
id = 930,
name = "Level 70!",
description = "Reach maximum level",
points = 25,
category = 4,
icon = 236565,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "LEVEL_UP",
conditions = {
level = 70
}
}
}First Character Above 60
lua
{
id = 931,
name = "Into Outland",
description = "Reach level 61",
points = 10,
category = 4,
icon = 236565,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "LEVEL_UP",
conditions = {
level = 61
}
}
}Halfway There
lua
{
id = 932,
name = "Halfway There",
description = "Reach level 35",
points = 10,
category = 4,
icon = 236565,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "LEVEL_UP",
conditions = {
level = 35
}
}
}