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LEVEL_UP ​

Fires when the character levels up.

Payload ​

FieldTypeDescription
levelnumberNew level

Examples ​

Reach Level 70 ​

lua
{
  id = 930,
  name = "Level 70!",
  description = "Reach maximum level",
  points = 25,
  category = 4,
  icon = 236565,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "LEVEL_UP",
    conditions = {
      level = 70
    }
  }
}

First Character Above 60 ​

lua
{
  id = 931,
  name = "Into Outland",
  description = "Reach level 61",
  points = 10,
  category = 4,
  icon = 236565,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "LEVEL_UP",
    conditions = {
      level = 61
    }
  }
}

Halfway There ​

lua
{
  id = 932,
  name = "Halfway There",
  description = "Reach level 35",
  points = 10,
  category = 4,
  icon = 236565,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "LEVEL_UP",
    conditions = {
      level = 35
    }
  }
}