SKILL_UP
Fired when a profession skill level increases.
Payload
lua
{
profession = Enums.Profession, -- .Blacksmithing, .Alchemy, etc.
oldLevel = number, -- Previous skill level
newLevel = number -- New skill level
}Examples
Skill Milestone
lua
{
id = 630,
name = "Master Blacksmith",
description = "Reach 375 Blacksmithing",
points = 20,
category = 3,
icon = 136241,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "SKILL_UP",
conditions = {
profession = Enums.Profession.Blacksmithing,
newLevel = 375
}
}
}Any 375
lua
{
id = 631,
name = "Master Craftsman",
description = "Reach 375 in any crafting profession",
points = 20,
category = 3,
icon = 136241,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "SKILL_UP",
conditions = {
newLevel = 375,
profession = function(p)
return p == Enums.Profession.Blacksmithing or
p == Enums.Profession.Leatherworking or
p == Enums.Profession.Tailoring or
p == Enums.Profession.Engineering or
p == Enums.Profession.Alchemy or
p == Enums.Profession.Enchanting or
p == Enums.Profession.Jewelcrafting
end
}
}
}TBC Professions
| Profession | Max Level |
|---|---|
| Alchemy | 375 |
| Blacksmithing | 375 |
| Enchanting | 375 |
| Engineering | 375 |
| Herbalism | 375 |
| Jewelcrafting | 375 |
| Leatherworking | 375 |
| Mining | 375 |
| Skinning | 375 |
| Tailoring | 375 |
| Cooking | 375 |
| First Aid | 375 |
| Fishing | 375 |