PVP_KILLING_BLOW
Fired when a player lands the final blow on an enemy.
Payload
lua
{
victimClass = Enums.Class, -- .Warrior, .Mage, etc.
victimLevel = number, -- 70
location = string -- "Nagrand"
}Examples
Class Diversity
lua
{
id = 520,
name = "That Takes Class",
description = "Get a Killing Blow on each class",
points = 20,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "PVP_KILLING_BLOW",
criteriaSet = {
{ victimClass = Enums.Class.Warrior },
{ victimClass = Enums.Class.Paladin },
{ victimClass = Enums.Class.Hunter },
{ victimClass = Enums.Class.Rogue },
{ victimClass = Enums.Class.Priest },
{ victimClass = Enums.Class.Shaman },
{ victimClass = Enums.Class.Mage },
{ victimClass = Enums.Class.Warlock },
{ victimClass = Enums.Class.Druid }
}
}
}KB Count
lua
{
id = 521,
name = "Executioner",
description = "Get 1000 Killing Blows",
points = 30,
category = 2,
icon = 132485,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "PVP_KILLING_BLOW"
},
progress = {
type = "count",
required = 1000
}
}