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PVP_KILLING_BLOW ​

Fired when a player lands the final blow on an enemy.

Payload ​

lua
{
  victimClass = Enums.Class,   -- .Warrior, .Mage, etc.
  victimLevel = number,        -- 70
  location = string            -- "Nagrand"
}

Examples ​

Class Diversity ​

lua
{
  id = 520,
  name = "That Takes Class",
  description = "Get a Killing Blow on each class",
  points = 20,
  category = 2,
  icon = 132485,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "PVP_KILLING_BLOW",
    criteriaSet = {
      { victimClass = Enums.Class.Warrior },
      { victimClass = Enums.Class.Paladin },
      { victimClass = Enums.Class.Hunter },
      { victimClass = Enums.Class.Rogue },
      { victimClass = Enums.Class.Priest },
      { victimClass = Enums.Class.Shaman },
      { victimClass = Enums.Class.Mage },
      { victimClass = Enums.Class.Warlock },
      { victimClass = Enums.Class.Druid }
    }
  }
}

KB Count ​

lua
{
  id = 521,
  name = "Executioner",
  description = "Get 1000 Killing Blows",
  points = 30,
  category = 2,
  icon = 132485,
  cadence = Enums.Cadence.AllTime,
  trigger = {
    event = "PVP_KILLING_BLOW"
  },
  progress = {
    type = "count",
    required = 1000
  }
}