LOOT_ROLL_WON
Fired when a player wins a loot roll.
Payload
lua
{
itemName = string, -- "Spellstrike Hood"
itemId = number, -- Item ID
itemQuality = Enums.ItemQuality, -- .Rare, .Epic, etc.
rollType = Enums.RollType, -- .Need, .Greed, .Disenchant
rollValue = number -- Your roll (1-100)
}Examples
Roll Wins
lua
{
id = 840,
name = "Lucky Roller",
description = "Win 50 loot rolls",
points = 20,
category = 5,
icon = 133585,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "LOOT_ROLL_WON"
},
progress = {
type = "count",
required = 50
}
}Epic Wins
lua
{
id = 841,
name = "Epic Luck",
description = "Win 10 rolls on epic items",
points = 25,
category = 5,
icon = 133585,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "LOOT_ROLL_WON",
conditions = {
itemQuality = Enums.ItemQuality.Epic
}
},
progress = {
type = "count",
required = 10
}
}Need Wins
lua
{
id = 842,
name = "Needy",
description = "Win 25 Need rolls",
points = 20,
category = 5,
icon = 133585,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "LOOT_ROLL_WON",
conditions = {
rollType = Enums.RollType.Need
}
},
progress = {
type = "count",
required = 25
}
}