GOLD_MILESTONE
Fires when total gold reaches a threshold.
Payload
| Field | Type | Description |
|---|---|---|
| amount | number | Current gold amount |
Examples
First 100 Gold
lua
{
id = 920,
name = "Triple Digits",
description = "Reach 100 gold",
points = 5,
category = 5,
icon = 133784,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "GOLD_MILESTONE",
conditions = {
amount = function(g) return g >= 100 end
}
}
}Epic Mount Fund
lua
{
id = 921,
name = "Epic Mount Ready",
description = "Save up 5000 gold",
points = 20,
category = 5,
icon = 133785,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "GOLD_MILESTONE",
conditions = {
amount = function(g) return g >= 5000 end
}
}
}Gold Cap
lua
{
id = 922,
name = "Filthy Rich",
description = "Reach the gold cap",
points = 50,
category = 5,
icon = 133787,
cadence = Enums.Cadence.AllTime,
trigger = {
event = "GOLD_MILESTONE",
conditions = {
amount = function(g) return g >= 214748 end
}
}
}